Circuit Zero

Restore the grid. Don't burn the core.

Rotate the tiles, send the pulse, and keep a fuse in reserve. Five sectors. Sixty levels. One daily circuit.

Cyan traces on a dark circuit plate

How a run works

A path, a pulse, and three fuses.

  • Rotate

    Turn each tile until the source reaches the target.

  • Pulse

    Send energy only when the route is closed. A miss burns a fuse.

  • Sectors

    Boot, Branch, Direction, Charge, then Polarity.

  • Sixty levels

    Twelve boards in each sector, from a first link to the core.

  • Daily circuit

    One new grid each day, built from nodes you already know.

  • Codex

    Every powered node is recorded. Volts buy skins, colors, and hints.

On the device

The board, the sectors, the run.

Home board with volts, cleared levels, and the daily streak
A Home keeps the next sector, volts, and streak in one column.
Sector list from Boot through Polarity
B Sectors stay open for replay once a level is restored.
Level board with fuses and a pulse-ready grid
C The run shows remaining fuses above the live grid.